Post by Admin TragicTrees on Mar 9, 2015 19:51:18 GMT
Purifier Base
Where the purifiers work. Most of the time, they are out patrolling and on searches. 'Breaks' usually consist of 2 hours each week, and that is spent somewhere in the base. The rooms have two sets of bunk beds, and almost everything is a shiny white or gold. You can't wear anything but the uniform. If you do not follow the rules, you are promptly punished, or put in 'the cage'. No one knows what that is, and they don't intend to find out. Sector 3 of the base is off limits. So are sectors 6 and 9. The rules are simple
No loud talking
No talking about A.H
No referring to Activists
Do not acknowledge any other rules but that of the goverment. Everything else can and will be broken if needed
Never question commands
Don't kill. Stun
Capture every mutant you see
and that's it, about
Activist Base
Underground, very secretive. They break out A.Hs and hold revolts. They also have AH agents, though they don't really care about the AHs themselves. They hold value in regaining economic balance and using A.Hs for more useful, dirty jobs. They don't have many rules.
Outside Ruins
has three sectors: Ruins, center, and outskirts. The outskirts have been picked clean, and the ruins have mediocre stuff. The center is where the good stuff is at. But the farther you go, the more mutants you find. Its dangerous.
Towns
small towns, fairly nice
Cities
huge, bustling cities. Dirty, annoying, loud.
Military Camp
bANG BANG INTO THE ROOM
just kidding
the living is horrible, the food is disgusting, and you are drilled every day. Don't get out of line, or they'll orange box you! This is to brainwash AHs into soldiers.
Killing Shed
yall are dead if you go here. Starved, beaten, whipped, cut, burned, you get it all
Freak Circus
I really don't need to explain this
Where the purifiers work. Most of the time, they are out patrolling and on searches. 'Breaks' usually consist of 2 hours each week, and that is spent somewhere in the base. The rooms have two sets of bunk beds, and almost everything is a shiny white or gold. You can't wear anything but the uniform. If you do not follow the rules, you are promptly punished, or put in 'the cage'. No one knows what that is, and they don't intend to find out. Sector 3 of the base is off limits. So are sectors 6 and 9. The rules are simple
No loud talking
No talking about A.H
No referring to Activists
Do not acknowledge any other rules but that of the goverment. Everything else can and will be broken if needed
Never question commands
Don't kill. Stun
Capture every mutant you see
and that's it, about
Activist Base
Underground, very secretive. They break out A.Hs and hold revolts. They also have AH agents, though they don't really care about the AHs themselves. They hold value in regaining economic balance and using A.Hs for more useful, dirty jobs. They don't have many rules.
Outside Ruins
has three sectors: Ruins, center, and outskirts. The outskirts have been picked clean, and the ruins have mediocre stuff. The center is where the good stuff is at. But the farther you go, the more mutants you find. Its dangerous.
Towns
small towns, fairly nice
Cities
huge, bustling cities. Dirty, annoying, loud.
Military Camp
bANG BANG INTO THE ROOM
just kidding
the living is horrible, the food is disgusting, and you are drilled every day. Don't get out of line, or they'll orange box you! This is to brainwash AHs into soldiers.
Killing Shed
yall are dead if you go here. Starved, beaten, whipped, cut, burned, you get it all
Freak Circus
I really don't need to explain this